Immersive environments
The animation follows a slow, drifting journey through a desolate, Iceland-like landscape. Grey skies, endless rain, and scattered beacons pulsing red in the distance. It’s a place suspended between the organic and the artificial, echoing the themes that shaped Nowhere: solitude, technology, and the quiet beauty of disappearance.
I created both the music and the visuals myself, using Unreal Engine as both camera and canvas. The process reminded me that tools can think with you — that even within software, you can get lost, surprised, and moved.