The Last Rays
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The Last Rays began as an experiment while I was learning Unreal Engine and exploring the possibilities of virtual production. I had no clear goal — just a fascination with how I could build immersive virtual worlds in my computer. What started as a technical exercise turned into this contemplative exploration, a visual companion to one of the tracks from my album Nowhere.

Immersive environments

The animation follows a slow, drifting journey through a desolate, Iceland-like landscape. Grey skies, endless rain, and scattered beacons pulsing red in the distance. It’s a place suspended between the organic and the artificial, echoing the themes that shaped Nowhere: solitude, technology, and the quiet beauty of disappearance.

I created both the music and the visuals myself, using Unreal Engine as both camera and canvas. The process reminded me that tools can think with you — that even within software, you can get lost, surprised, and moved.

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